![]() ![]() □ Recovered Kerbals are accessible again from the VAB □ Fixed deletion of vessels without control during game save Minor lighting fix in the Training Center Setting cloud quality to LOW in the graphic settings now renders low quality clouds instead of no cloudsįixed an issue where low-quality settings could cause some cloud shadows to appear on vessels above the cloud heightsįixed bug preventing decals from rendering at KSC while moving between loading screens and game states where KSC is disabledįixed a bug where water (and some other visuals) were not displayed properly when observed through gaps in parachutesįixed a bug that caused water to reflect the galaxy sky map instead of the atmosphere/planet sky This should improve and prevent distortion in various graphical settings and view distancesĪdjusted bloom and brightness during daylight hours in the Vehicle Assembly BuildingĬlouds updated to remove linear features that can make them appear unnatural Scaling updates to make KSC signs more uniform. Improved appearance and performance of underwater caustic effectsįixed global illumination contributing on lighting on the opposite side of objectsįixed memory leak caused by lighting while in the VABįixed plants on Kerbin rendering incorrectlyįixed an issue that could cause blurry, pixilated terrain when viewing from a distanceįixed fog transition so that it should no longer pop into view at 60 km Removed texture seams from grass around launchpads Terrain shadow accuracy improvements on Minmusįixed terrain artifacts at Eve's north and south poles Terrain scatter updates for Moho, Vall, Gilly, Laythe, Pol, and Dres Height fog added to Kerbin, Duna, Eve, and LaytheĬelestial body ground scatter updates on Minmus, Eve, Eeloo, Ike, Duna, Mun, Tylo, and Bop □ Fixed fuzzy "scan lines" visible on clouds when using AMD Graphics Cards □ Improved distribution of rock scatter objects on Kerbin's surface □ Loading a game near Eeloo or Pol no longer causes SetPixels errors □ Updated collision meshes and materials for KSC parking garage □ Kerbals are now properly illuminated on the launchpad at night □ Added new building illumination to KSC that activates and deactivates based on time of day ![]() Iconography updated in the VAB for fairing editor controls, assembly anchor markers, and launch assembly markersįixed a bug that removed struts and fuel lines from duplicated subassemblies in the VABįixed an issue with deleting an assembly sometimes failing when dropping the assembly in the trashcanįixed warning in the Engineer's Report about vessel not generating electricityįixed multiple instances where "center of" tools behaved unexpectedly when there was no vessel dataįixed a bug that caused procedural editor icons to sometimes persist into other areas of the title □ Fixed an issue that could cause staging order to change when reverting to VAB with complex, multi-vessel workspaces. ![]() □ Added proper handling of nested symmetry sets □ The Parts Manager can now be opened for subassemblies in the VAB ![]() □ Stage groups now remain in their proper order when switching between multiple assemblies in the VAB Thanks to all of you who send in bug reports and suggestions! Bug Fixes Construction □ <- This rocket denotes an issue or change that community members directly helped by sharing it with our dev team. ![]()
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