![]() ![]() It’s why he gets excited over handguns and smiles when Ocelot screws up.ĮVA was also a fairly straightforward design- a Bond Girl who knows more than the Bond so to speak, right down to the revealing outfit. Whereas Naked Snake, being a young Big Boss, would be more idealistic and human by comparison. The idea was that Solid Snake would be less animated and cynical because he was man-made to be a Big Boss clone. Instead of modelling Naked Snake from Solid Snake’s MGS2 model, he was completely remodelled and redrawn from scratch, with the intention to be more expressive. But he wasn’t going to be a 1:1 recreation. ![]() Naked Snake was obviously going to look somewhat like Solid Snake- bandana, beard, voice, etc. Some of which made it in over Shinkawa’s work! So I thought I’d go through it character by character here, starting with the simplest ones. Her main job at the start was to translate Shinkawa’s art into something the 3D modellers could make, but she also provided her own character designs. She produced concept art work for the series from that game right up to MGS5 before leaving Konami’s soon-to-be-disbanded Kojima Productions to join Sony’s reformed Kojima Productions. MGS3 was the first game to feature work from concept artist Chihoko Uchiyama. But he wasn’t the only artist working on the series. His art style has been synonymous with the franchise since the first Metal Gear Solid. Most of Metal Gear’s key art, character and mech designs have come from Yoji Shinkawa. It likely won’t be as dense as MGS2, but I think it’s got some twists and turns. But I thought I could winkle out a few bits and pieces on MGS3 from the few sources I’ve found. Not yet anyway.Īny future articles will likely be on a pause due to RL situations- nothing serious, but a touch more limiting all the same. Maybe the other MGS games had as much dropped subplots and character designs as well, but they haven’t been all gathered into a single source. There doesn’t seem to be an equivalent for later games in the series. It not only had concept art, models, etc, but the original script (translated in English too), storyboards, and the Grand Game Plan (which was in Japanese, but got translated later). I’m not sure I can top that as a lot of MGS2‘s mislaid threads came from The Document of Metal Gear Solid. It’s certainly received the most views thus far. ![]() I was quite blown away by the response my article on MGS2 got. ![]()
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