![]() ![]() In trade mode, we see two tables: the top one displays information about the shotguns offered by players on the market, and the bottom one - about the shotgun's purchase requests.From the tables you can find out how many shotguns are being sold on the market, how many requests for the shotgun's purchase are on the market, as well as several entries of offers with the lowest selling prices and purchase requests with the highest prices. ![]() To conclude a more profitable transaction, we need to open the item card's trade mode through the context menu item ‘Trade’. ![]() Instant trading is convenient when you want to quickly sell or buy goods and there is no time to wait for someone to respond to your offer.īut as prices for these offers are set by the players themselves, and everyone wants to buy a part as cheaply as possible or sell the item at the highest price - trading through instant purchase / sale is quick though not the best way to earn coins (or save if you're buying something ) Trade - switching to trading mode of the card, where you can see more information about supply and demand for this part and also set your own price for the purchase or sale of such a part.Sell - instant sale of your item at the specified price (the highest price for which players are ready to buy such a shotgun, remember about the 10% tax - you will receive only 90% of the specified price for the sale).Buy - instant purchase of this item for the indicated price (the lowest price for this part from the available listings on the market).Right-clicking on its card, in the context menu of the part we see three items related to the market: Through the part / resource card, for example in the warehouse.įor example, we want to sell the ‘Lupara’ shotgun from the warehouse.There are several ways to interact with the market: If your lot (no matter whether it's purchase or sale) has been on the market for two days without demand - the lot is removed and the goods (if you are selling) or coins (if you are buying) are returned to your warehouse.The number of trading slots on the market is limited, you can sell 20 units of goods and buy 20 units of goods simultaneously.The market, as an intermediary between the players, takes a tax from each transaction at a rate of 10%, that is, if you sell an item for 100 coins, you will receive only 90 coins.While trading on the market, you should remember some important points: They decide at what price they want to sell or buy this or that part.Īll operations on the Market are conducted only with in-game currency - ‘coins’.Players can get coins through store or on the market, by putting up their parts or resources for sale. The market in our project is a unique place where any player can put up for sale any parts obtained in battle or manufactured in the workshop, at a price that he deems the most fair.Pricing on the market is determined exclusively by players. You can also find the right part on the market and just buy it from other players. The market is not the game store, but a platform for trade between players.The goods (parts and resources) are put on the market by players themselves and the price is set by players themselves.Īs you know, players in the game can build a dream armored car of an arbitrary design, using parts that can be obtained as a reward for battles or manufactured, using the capabilities of Factions. ![]()
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